Classic Patriot by Thundersmacker


The ORIGINAL Patriot.


Info:

That's right the original Patriot is back for IV. 

I converted OnePieces' awesome HD Patriot with some minor alterations.

It has proper rims based off the original Hummer, they are made from the Stockade rims.

Features extras such as an antanne, brush guards for front and rear, and a classic Humvee turtle back bed cover.

It also has proper LODs and has the file size of a little under 700KB with WFT and WTD combined. 

Credits:
 
Original scratch made model by OnePiece. 

Converted to GTA IV and edited by Thundersmacker.

Rear antanne from the Sherrif Granger converted by SkylineGTRFreak.

Inspired by the GTA3 Patriot conversion by cromchen.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.

Notes:

You can replace any 4-door vehicle with the Patriot. Though it would be recommended to add it rather than replace another car, so you can crush the H2 based Patriot.

Update V1.1 Changelog:

-refined handling.
-fixed flashing on wheel rim.
-changed carcols line.
-added off-road tire textures.

Update V1.2 Changelog:

-refined handling even more.
-refined model.

Update V1.3 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.4 Changelog:

-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

None that I know of currently. Please tell me if any appear.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide

patriot2,	patriot2,	car,		PATRIOT2,	STEED,	VEH@VAN,	VEH@VAN_FO1_FO1,	10,	999,		0.2377,	0.2377,		0.3,	1,	1.0	,2,	truckfirefx+ext_strong+noboot

handling.dat  (New handling as of update 1.2, the truck now feels heavy and more lumbering. It can still monster truck over cars but not as frequently.)

PATRIOT2       6000.0 4.0 85 0.0 0.0 -0.25                              0.4  4  0.143 1.0 119.0                   0.22 0.568 0.40 35.0                   1.20 1.00 17.0 0.18 0.4828                       2.4  0.9  0.9  0.15 -0.20 0.0  0.50                                 0.6 0.5 0.6 0.6           0.0  50000                                   000010	0 0

carcols.dat  ( put this in the Car3 section ) color 1 is the main body, color 2 is the wheel color. (I have the wheels painted black as standard, but you can use a trainer to change the color of the wheels)

patriot2,      103,0,110, 25,0,3, 11,0,26, 3,0,6, 89,0,3, 0,0,6, 1,0,21, 7,0,2, 28,0,30, 31,0,39, 30,0,30, 52,0,57, 57,0,51, 69,0,74, 78,0,88, 85,0,2, 87,0,69, 102,0,104,

VehOff.csv lines  ( add these if you added the vehicle )

VEHICLE patriot2 FIELD BOOT_OPEN POS -0.000801 -1.491062 0.395487 ANGLES 0.251370 -0.000667 -3.133432 FOV 55.000000
VEHICLE patriot2 FIELD BONNET_FWD POS -0.001968 1.158936 1.061401 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE patriot2 FIELD BONNET_BWD POS -0.002930 -2.547058 0.929669 ANGLES -0.000120 0.000000 3.141541 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_WHEEL POS -1.296299 -0.080078 -0.068848 ANGLES -0.044559 -0.000000 -0.059318 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_UNDER POS -0.003941 -0.111085 -0.458740 ANGLES -0.000151 -0.000024 -0.000005 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_MISC_1 POS 1.583172 -5.772737 1.142280 ANGLES -0.164301 -0.167322 0.113018 FOV 45.000000
VEHICLE patriot2 FIELD CINEY_MISC_2 POS -1.680932 0.146745 1.057617 ANGLES -0.231292 0.276746 -0.561214 FOV 55.000000
VEHICLE patriot2 FIELD JACKED POS 0.040814 0.677206 0.536499 ANGLES 0.228786 0.000127 2.001151 FOV 55.000000
VEHICLE patriot2 FIELD BUSTED POS -0.589830 1.001343 0.881714 ANGLES -0.041334 0.000000 2.637026 FOV 55.000000
VEHICLE patriot2 FIELD CARPHONE POS -0.511005 1.157715 0.953369 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE patriot2 FIELD BONNET_L POS -0.587790 0.563599 1.000000 ANGLES 0.002122 -0.000000 1.567852 FOV 55.000000
VEHICLE patriot2 FIELD BONNET_R POS 0.586107 0.564400 1.002319 ANGLES 0.002467 -0.000226 -1.569307 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_WHEEL_2 POS 1.445452 -2.185425 0.088867 ANGLES -0.005970 0.208207 0.166675 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_BACK POS -1.211378 0.941650 0.922241 ANGLES -0.205966 0.163625 -3.019295 FOV 55.000000
VEHICLE patriot2 FIELD BUMPER POS 0.000000 2.299194 -0.213013 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE patriot2 FIELD AIM_FR POS 0.003785 -0.245383 1.492331 ANGLES -1.562206 -0.002711 -0.002711 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_FAR_1 POS -1.899985 -3.766393 0.505493 ANGLES -0.096885 -0.210082 -0.485084 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_FAR_2 POS 1.844413 -5.290057 1.933350 ANGLES -0.292885 0.174331 0.058549 FOV 55.000000
VEHICLE patriot2 FIELD CINEY_FAR_3 POS 1.907560 3.203289 -0.345767 ANGLES 0.208353 -0.265760 2.533091 FOV 74.300003
VEHICLE patriot2 FIELD CINEY_FAR_4 POS -1.262114 3.245777 1.402344 ANGLES -0.485132 0.237833 -2.856915 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out.) 

This sound was inspired by the Hummer H1 Alpha that appeared in a trailer for the 2012 NFS Most Wanted reboot, which unfortunately never made it into the final game.

Simply copy this line to the audio loader ini file when you have added the vehicle.

[patriot2]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -16.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_REVS_OFF
field_26 = 1200.0
field_2A = 400.0
floatAsInt_2E = -4.0
floatAsInt_32 = 4.0
field_36 = 2500.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 3.0
field_46 = 440.0
field_4A = 200.0
floatAsInt_4E = -4.0
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 2.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.13
floatAsInt_multiplier1200_8E = 0.25
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_4_MUSCLE_CAR_4_START_DIST
hornSound = PATRIOT_MULTI_HORN
openSound = VEHICLES_EXTRAS_SUV_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_MAMMOTH
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_PATRIOT
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3